WWE 2k22

This is a bunch of screengrabs from some of the characters I worked on. As a Character Technical Artist I was responsible for making sure that the hair and jewelry physics worked together. Masking of layers in clothing so there wasn't any apparent crashing. I created the make-ups for face paint. I rebuilt many clothing assets done by Outsource. I had the opportunity to do some facial sculpting as well. A lot of my work was in the custom character creator.

One of the cooler Rey Mysterio outfits.
I worked on every Rey outfit.

One of the cooler Rey Mysterio outfits.
I worked on every Rey outfit.

I had the privilege to re-sculpt Jesse James face.  I also worked on his clothe fitting.

I had the privilege to re-sculpt Jesse James face. I also worked on his clothe fitting.

I spent a lot of time getting Jeff Hardey's outfit to work correctly.  We used masks to hide skin under outfits.  This being a mostly see through outfit had some major issues working in that system.  I also made the custom face paint for him.

I spent a lot of time getting Jeff Hardey's outfit to work correctly. We used masks to hide skin under outfits. This being a mostly see through outfit had some major issues working in that system. I also made the custom face paint for him.

The earrings had their own set of problems.

The earrings had their own set of problems.

You can't see me

You can't see me

There was a lot of issues with getting all the parts working on this Hulk Hogan.

There was a lot of issues with getting all the parts working on this Hulk Hogan.

Worked on the glow effect for this piece.

Worked on the glow effect for this piece.

Getting the physics of this outfit to work was fun.

Getting the physics of this outfit to work was fun.

Feathers and Hair working together

Feathers and Hair working together

Hair hair hair.

Hair hair hair.